Crazy taxi pc game

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Constant communication would be key to the completion of the project and for the most part this happened. So in the end, we were counting on source code from Japan, published out of Sega in San Francisco, multiplayer developed in Redwood City, CA, and ported in Budapest, Hungary. The game would be built on a global scale, literally! We would be working with Black Hole Games in Budapest, Hungary. Adding multiplayer would give the game a new feel, and provide a significant enough challenge to engage the programming team. Crazy Taxi in our minds had near-perfect gameplay, and bringing that same game to the PSP made a lot of sense.

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Ultimately, we all agreed that this was a sound plan.

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Was it going to be a straight port? Should we have a career mode? In the end, we settled on two key elements: 1) to bring over a true port of both Crazy Taxi and Crazy Taxi 2 and 2) to add multiplayer gameplay modes. When discussions began with Crazy Taxi Fare Wars, we spent a lot of time going back and forth on what the final packaged product would contain.